![]() And for this very reason SteerMouse still works in Sierra and SmoothMouse doesn’t. When I emailed SteerMouse developers back in 2010 (before SM began) about the pointer lag, they were like “what are you talking about? We’re not doing this!” Of course, they could not do what I wanted. SmoothMouse didn’t tweak the default driver of macOS like SteerMouse or USB Overdrive, it took its place instead. Under the hood, SmoothMouse is very different to all other 3rd party mouse drivers, because it was designed for a different purpose.Apple has fixed the 16ms lag in El Capitan (and Sierra). You don’t need SmoothMouse anymore if you use SmoothMouse only to fix the lag.It’s simply difficult to learn something when the outcome of your actions is delayed. On a slightly unrelated note, I strongly believe that many people didn’t realize the reason for their discomfort from using a mouse with macOS wasn’t the quirky acceleration algorithm per se, but the input lag which made the algorithm a lot harder to get used to.For many years it had been lagging for 16 milliseconds compared to Windows, and SmoothMouse was the only solution to this problem. Yes, the lag of 16ms may be noticeable by the human eye when combined with the display lag. The top priority was to improve the response time of the mouse pointer in macOS. SmoothMouse wasn’t created only to “fix acceleration”. It wasn’t our top priority back in the day.We filed a bug report in 2014 (#21909158), emailed various Apple employees including Craig Federighi, without any results. Of course, we knew about those problems, but we couldn’t fix them, because they were all caused by a serious bug within IOHID. “IOHID” (deprecated in Sierra) had a lot of problems too, but performance was not one of them. Quite possible you’ve seen SmoothMouse causing crazy things to happen in Steam games or while in Screen Zoom mode-when you pressed a mouse button.To our surprise, those weren’t only games, but also a plethora of professional applications like Ableton, Traktor, Cinema4D etc. The second worst problem was that it didn’t work well with the applications that needed to take control of the mouse pointer. CGEventPost would make SmoothMouse skip movements when your computer was doing graphically intensive calculations. The recommended API called “CGEventPost” (a part of Quartz) is full of problems. We know this from our experience, because we used CGEventPost in SmoothMouse in 2012–2013 before switching to IOHID. The worst problem was performance.In Sierra, Apple has deprecated “IOHID”, the API SmoothMouse uses to move the mouse pointer.The following example shows how to call MapsInitializer.initialize() We recommend calling this in onCreate for your app's Your code must call MapsInitializer.initialize() The latest renderer may be unavailable for all devices atĬertain times during the opt-in phase for issues related to maintenance, bug Target device is using an unsupported version of Android, or does not haveĮnough storage space. This can occur for many reasons, most commonly because the To determine which version of the renderer was returned.Ĭaution: Renderer requests are not guaranteed, and the latest renderer may notĪlways be returned. Update your code to explicitly import MapsInitializer,.Update your app dependencies to use :play-services-maps:18.0.0 or higher.To opt in to the new renderer, take the following steps: Older, will continue to use the legacy renderer. using Google Play services version 21.39.14 or laterĭevices using Android 4.4W (API level 20) and earlier, or with less thanĢ GB of data storage, or using Google Play services versions 21.39.13 or.To use the new renderer, devices must meet these criteria: A more stable and improved user experience.More fluid transitions and clearly positioned map labels.Improved gesture handling for better animations, plus smoother panning and.Reduced network load, processing demand, and memory consumption.Advanced Polyline Customizations are available with the new renderer.The new renderer provides the following benefits:įeatures are available with the new renderer. You can opt-in to try the new renderer before it becomes the default rendererįor Android devices, through a progressive rollout starting in June 2022 at This renderer brings many improvements, including support for Cloud-based maps styling. Prepare for Google Play data disclosure requirementsĪn upgraded map renderer is available as of version 18.0.0 of the Maps SDK for Android.
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